Apr 21, 2006, 03:03 PM // 15:03
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#2
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Academy Page
Join Date: Apr 2006
Location: House Zu Helter
Guild: LDDL
Profession: Mo/E
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1. Uhm yeah that seems right, the higher the dom attribute the more dmg you do
2. while using your staff you don't get the benefits from you 1 handed item, if you think about keep on using your staff only it's best 2 sell everything else.
3. if the rune inside the armor isn't from your class and you're not going 2 created that class then it would be best 2 just sell it.
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Apr 21, 2006, 03:12 PM // 15:12
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#3
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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1. Damage is based of an AL60 calculation. You're hitting mobs that are lowlevel and have low armor. Once you meet the req, that's as much damage as you can deal to that target by adjusting stats.
2. What was said, you don't get bonuses. It just allows you to save space.
3. Identify the armor, and you'll find either a minor or major rune. This can be salvaged with an expert salvage kit to give you a rune. You can only use runes of your primary class on your armor, to give +boosts to skills. Depending on the rune, sell it as armor or rune (most major runes are worthless, some minors like strength have some small value to trader).
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Apr 21, 2006, 05:27 PM // 17:27
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#4
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Pre-Searing Cadet
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Quote:
Originally Posted by Avarre
1. Damage is based of an AL60 calculation. You're hitting mobs that are lowlevel and have low armor. Once you meet the req, that's as much damage as you can deal to that target by adjusting stats.
2. What was said, you don't get bonuses. It just allows you to save space.
3. Identify the armor, and you'll find either a minor or major rune. This can be salvaged with an expert salvage kit to give you a rune. You can only use runes of your primary class on your armor, to give +boosts to skills. Depending on the rune, sell it as armor or rune (most major runes are worthless, some minors like strength have some small value to trader).
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On the armor, it's:
Axe Fiend Armor of Minor Vigor
Amor 22
Health +30 (non-stacking) What does that mean?
Valued at ~22gp
Sounds like warrior armor to me. Better to sell as armor to the trader or would the salvaged rune be worth more?
Again thanks all. Been trying to read up on FAQS, etc. Just to much of this game not documented. By far the worst manual I think I ever recieved with a game. 50+ pages of historical BS that should have been used expiaining the game.
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Apr 21, 2006, 05:50 PM // 17:50
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#5
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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The Vigor runes are a non-class specific rune that gives 30/41/50 health (min/maj/sup). Considering the shop value (on the armor) is very low, and such a rune can be used by you, I'd use an expert salvage kit on the armor, then use the produced rune on your own armor (a piece you're likely to wear all the time for awhile). This will give you the +30 life bonus, so long as you wear that piece of armor. (non-stacking) means that if you wear 2 vigor-runed armor pieces, only the more powerful one will have an effect. Basically, just only have 1 rune per type in your armor if you're after the benefit.
You can salvage your own armor in an attempt to reclaim the runes (the only way to get them back), but the chance is really 50-70% or so.
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Apr 21, 2006, 06:34 PM // 18:34
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#6
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Pre-Searing Cadet
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Quote:
Originally Posted by Avarre
The Vigor runes are a non-class specific rune that gives 30/41/50 health (min/maj/sup). Considering the shop value (on the armor) is very low, and such a rune can be used by you, I'd use an expert salvage kit on the armor, then use the produced rune on your own armor (a piece you're likely to wear all the time for awhile). This will give you the +30 life bonus, so long as you wear that piece of armor. (non-stacking) means that if you wear 2 vigor-runed armor pieces, only the more powerful one will have an effect. Basically, just only have 1 rune per type in your armor if you're after the benefit.
You can salvage your own armor in an attempt to reclaim the runes (the only way to get them back), but the chance is really 50-70% or so.
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Well, at least it's usable by me. Right now I'm just wearing some of the first upgrades I could afford in Post. Gloves, boots, and leggings. Hopefully better is down the road. I think I'll salvage it and hang onto it, although if my playing skills don't come up a bit, I may use it to stay alive longer.
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Apr 22, 2006, 02:30 AM // 02:30
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#7
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Red McLeod
I think I'll salvage it and hang onto it
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Good decision IMO.
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Apr 22, 2006, 04:20 AM // 04:20
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#8
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Avarre
1. Damage is based of an AL60 calculation. You're hitting mobs that are lowlevel and have low armor. Once you meet the req, that's as much damage as you can deal to that target by adjusting stats.
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Damage is based on a 60 armor calculation; but I believe you forgot that this is chaos damage that we are dealing with-thus ignores armor. Thusly the damgae would be based solely if he met the requirement of the weapon or not; dealing equal damage to any target (of course ignoring the effect of absorb type runes and effects)
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Apr 22, 2006, 08:51 AM // 08:51
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#9
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Chaos, Dark and Holy damage are only unaffected by armor when cast by a spell (Chaos storm, Shadow Strike, Balthazar's Aura etc). The wand damages are still affected by armor.
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Apr 22, 2006, 12:41 PM // 12:41
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#11
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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What part of the game are you at?
Regardless, try to balance:
Anticaster (backfire, power spike, etc)
Antiwar (empathy, etc)
Self preservation (ether feast, distortion, etc)
and a Res skill
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Apr 22, 2006, 02:27 PM // 14:27
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#12
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Avarre
Chaos, Dark and Holy damage are only unaffected by armor when cast by a spell (Chaos storm, Shadow Strike, Balthazar's Aura etc). The wand damages are still affected by armor.
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You sure? Seems I always get 11-22; even on rangers and such.
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Apr 22, 2006, 02:42 PM // 14:42
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#13
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Eaimirth Etaivella
You sure? Seems I always get 11-22; even on rangers and such.
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Very sure.
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Apr 22, 2006, 04:52 PM // 16:52
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#14
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Pre-Searing Cadet
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Quote:
Originally Posted by Avarre
What part of the game are you at?
Regardless, try to balance:
Anticaster (backfire, power spike, etc)
Antiwar (empathy, etc)
Self preservation (ether feast, distortion, etc)
and a Res skill
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Pretty much exactly what I've been doing trying to do, even out the henchmen. Just got to Pike's Peak or what ever it's called. I'm doing Ok at the moment if I plan my attacks carefully. If you have someone/monster targeted, sometimes I see spells listed under the red health bar in the middle of the screen. Where and to whom do these spell bars belong to?
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Apr 22, 2006, 05:13 PM // 17:13
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#15
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Those would be the targetted person's skills that are being used
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